The Letterprins game is available for free and can be played at home. In the game, the Prince of Letters loses his letters in a colourful castle, and players help him find them again. In each tower, they encounter exercises tailored to their reading level, and the game also tracks what children can already do. They can also earn book tips that link to the youth library. This encourages children to discover the library and the richness of stories. Earlier this year, the game already reached a milestone of 10,000 users, and won a silver award at the Digital Communicaton Awards in Berlin.
Best use of mobile app
The success of this game did not escape the DIA jury's attention. In the category Best use of mobile app, the jury awarded Letterprins with a bronze award: 'Letterprins worked with IJsfontein and Vertigo 6 to create a game that would help improve literacy and inspire a lifelong love of reading in Dutch children. The app not only gamifies reading but also customises tasks for users, allowing them to learn and explore at their own pace. The excellent design work and social purpose made a mark on judges, who found Letterprins' work exemplary.'
Best use of data
For the second category, best use of data, Letterprins was also awarded a bronze award: 'The Letterprins app is designed to help children improve their literacy skills. But, it has the dual benefit of harnessing crucial data about literacy development for scientific research. Analysis has shown that the IJsfontein and Vertigo 6-designed app improves literacy while advancing the long-term study of children's reading competency. Judges loved how this app captures data and contributes it to further its own long-term purpose.'
It was not a guaranteed outcome that Letterprins would secure both of these awards. This was because the competition in these categories was strong, including contenders like the Royal Navy and Lloyds banking group, among others.
Do you want to know more about Letterprins? Go to www.letterprins.nl.