Saskia Ruth-Lovell en Bertjan Verbeek
Saskia Ruth-Lovell en Bertjan Verbeek

Integrating game-based learning in academic settings

TLC voucher project
Duration
2024 until now
Project type
Education

Motivation 

Innovation in education often takes place in isolation. Teachers develop teaching methods and tools to fit their own purposes, which are difficult to transfer to other educational settings. This hinders the sustainability and broader application of innovative teaching tools. What is needed to share Saskia's and Bertjan's teaching tool more widely within Radboud University?  

Hypothesis

Saskia and Bertjan have developed a teaching tool for game development with students in the master’s course Just War Theory. In this project, small groups of students translate academic knowledge of Just War Theory into gamified materials, fostering creativity and collaboration among students and teachers. With their innovation voucher, they aim to sustain and scale this tool for effective implementation across various faculties. They also seek to share their experience with game-based learning and student-centered game development with a broad audience, including youth workers and future secondary school teachers, emphasizing the benefits of student co-creation. 

Desired solution

This project aims to create instructional materials for implementing student game development in educational settings, such as an educator handbook, educational videos, and a best practice example. These resources offer theoretical foundations and practical implementation tips for experiential, game-based learning, fostering collaboration and creativity among students and teachers across diverse educational settings. By enhancing transferability and sustainability, this approach enriches learning experiences and promotes wider acceptance of innovative educational methods within and beyond academia. 

Plan of action

The project includes three main outcomes. Firstly, an educational handbook will be developed, offering background information, tips, and strategies for implementing student game development across various educational settings, with revisions leading to a final version. Additionally, educational videos, including two short clips highlighting key features of the teaching tool, will be produced in collaboration with Radboud Educational Clips. Lastly, educators will be presented with a compelling bests practice example: the student-co-created riddle game “Stories of War”. Evaluation will focus on assessing the impact and broad applicability of these tools, starting with presentations within the Department of Political Science and extending to the TLC Special Interest Group on Designing Learning Experiences. 

 

Funding

This project is funded by a TLC voucher from the Radboud Teaching and Learning Centre. This voucher programme is designed to set up projects in the field of teaching innovation, teacher development and educational research.

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