Jongeren die gamen met vrienden bouwen sterkere banden op

SIG Gamification

In this SIG the participants think about the intertwining of analog and/or digital games or game elements in the education together. Gamification can be used for teaching a wide variety of topics. Researchers from all faculties are therefore very welcome to join this SIG.


  • Sharing expertise on the use of gamification in higher education, research, training and knowledge sharing outside the university.
  • Create a creative sanctuary to experiment with new ideas.
  • Try out each other's game designs and provide feedback.
  • Evaluate the use and usefulness of gamification tools for different purposes.

Contact information

Would you like to learn more or join the SIG? Please send an e-mail to

This website is still under construction. More information: 'a new website'.