In this SIG the participants think about the intertwining of analog and/or digital games or game elements in the education together. Gamification can be used for teaching a wide variety of topics. Researchers from all faculties are therefore very welcome to join this SIG.
- Sharing expertise on the use of gamification in higher education, research, training and knowledge sharing outside the university.
- Create a creative sanctuary to experiment with new ideas.
- Try out each other's game designs and provide feedback.
- Evaluate the use and usefulness of gamification tools for different purposes.