Team Educational Design & Technology
Team Educational Design & Technology

Virtual reality teaching modules in education

TLC voucher project
Duration
2023
Project member(s)
J.A. van Horen (Jules)
Project type
Education

Motivation

Virtual Reality (VR) is increasingly being used in education at Radboud University, especially in practical observation, skills training and work-field orientation. However, developing VR modules is technically and time-intensive, so lecturers often rely on external developers. This limits the further development of already developed material, limiting the effect of inspiring educational innovations. How can lecturers be more effectively supported in developing VR teaching modules?

Hypothesis

The effective use of VR is a powerful form of education, which students find highly valuable and motivating. The use of VR in education has a positive effect on student satisfaction, which is an important factor for motivation.

Desired solution

Jules' voucher aims to effectively use VR as a powerful form of education that motivates students and supports learning objectives. This project focuses on improving the efficiency and sustainability of VR modules so that they best contribute to achieving learning objectives. Using the software CenarioVR, he is developing VR teaching modules for various courses within the Educational Sciences programme.

Plan of action

Jules uses his voucher to purchase a licence for the CenarioVR package. With this application, he develops three VR teaching modules for courses within the Educational Sciences programme. In addition, he creates an informative environment where experiences with technology and problems are shared. Evaluation of the VR pilot takes place in collaboration with subject teachers, using the Educational Design and Technology (EDT) questionnaire and via a standard course evaluation.

Results

As part of the project, three VR teaching modules have been developed and experience has been gained in the use of VR in education. Interest from various parts of the university is growing, particularly from Radboudumc. To further share knowledge and applications, work is underway on an overview module within CenarioVR, knowledge-sharing via the SIG Xtended Reality group at the Radboud Teaching and Learning Centre (now completed) and the documentation of ongoing projects. A key lesson from the project is that VR should primarily be used to address a clear educational need, rather than for the sake of the technology itself.  

Funding

This project is funded by a TLC voucher from the Radboud Teaching and Learning Centre. This voucher programme aims to set up projects in the field of educational innovation, lecturer development and educational research.

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Contact information

Would you like to know more? Do not hesitate to contact the applicant.