A game to help young people quit smoking
1 October 2021 until 1 October 2026
Project member(s)
Dr Luijten, M. (Maartje) , Hanneke Scholten - Universiteit Twente , Suhaavi Kochhar - Universiteit Twente , Marloes Kleinjan - Trimbos Instituut
Project type

Are you a smoker between the ages of 16 and 20? Then you probably know that there are also downsides to smoking. We don't have to tell you that, you see it written on every packet of cigarettes. Smoking quickly becomes a habit. Once you start, it's hard to get rid of it. For young people, there is very little help to find your way to quit smoking. We want to change this. We want to help you!

Games are increasingly being used for social purposes. A few years ago, the whole world went out to catch Pokémon. Lessons at school are taught with Minecraft. Firefighters, surgeons, police, and the army train with virtual reality. So why not a game that can help young people quit smoking?

We are going to develop a game for your phone that helps young people quit smoking. The game will help you set a goal - not just that you want to quit, but why you are doing so. Furthermore, the game helps as a distraction at times when you are craving a cigarette, and brings you together with other young people who are quitting smoking so you are not alone.



1. Kochhar, S., Scholten, H., Maciejewski, D., Pingel, M. A., & Luijten, M. (2023). “Wanneer Rook Jij?” Pilot testing the ESM component of a smoking cessation game. https://doi.org/10.17605/OSF.IO/7ZCPS
2. Scholten, H., Luijten, M., & Granic, I. (2019). A randomized controlled trial to test the effectiveness of a peer-based social mobile game intervention to reduce smoking in youth. Development and Psychopathology, 31(5), 1923–1943. https://doi.org/10.1017/S0954579419001378
3. Scholten, H., Granic, I., Chen, Z., Veling, H., & Luijten, M. (2019). Do smokers devaluate smoking cues after go/no-go training? Psychology & Health, 34(5), 609-625. https://doi.org/10.1080/08870446.2018.1554184
4. Scholten, H., & Granic, I. (2019). Use of the principles of design thinking to address limitations of digital mental health interventions for youth. Journal of Medical Internet Research, 21(1), e11528. http://dx.doi.org/10.2196/11528


This project is funded by KWF Kankerbestrijding and Erasmus+.


Universiteit Twente, Trimbos Instituut, NISPA, Verslavingskunde Nederland, Nederlandse Vereniging Kindergeneeskunde, MBO Raad, Pharos, VO-raad.

Contact information