Interview | Radboud Recharge article
Friday 15 March 2024 | 19:30 – 21:00 hrs | LUX, Nijmegen | Radboud Reflects and InScience Film Festival | See announcement
Due to technical issues, there is no video or podcast available of this programme unfortunately.
Review
by Nort Vlemmix
The LUX theater in Nijmegen buzzed with excitement as the audience gathered for a sold out evening with the renowned conlang creators, David and Jessie Peterson. Organized by Radboud Reflects and InScience Film Festival, the event promised a deep dive into the fascinating world of constructed languages (conlangs), exploring both the creative process and the linguistic insights gained from inventing new languages.
Principles of constructing a language
Saar Boter, the moderator for the evening, introduced the Petersons, who began with a captivating lecture on the art of language creation. David and Jessie Peterson, known for their work on languages for Game of Thrones, Dune - Part Two, Elemental, and various Marvel productions, shared their journey into conlanging and the intricate process behind creating a fully functional language from scratch.
David started the lecture by explaining the fundamental principles of constructing a language. “Creating a language is much more than just coming up with new words,” he emphasized. “It involves developing a consistent grammar, phonetics, and cultural context.” He highlighted the importance of cultural and contextual consistency in making a language feel authentic and believable within its fictional setting.
Jessie then delved into the linguistic techniques they employ. She described how they often draw inspiration from existing languages, combining elements in unique ways to create something entirely new yet plausible. “Syntax and semantics are key,” she noted. “We aim to ensure that the language not only sounds real but also adheres to logical linguistic structures.”
The Creative Process
The Petersons shared several fascinating examples from their work. For instance, the creation of Dothraki for Game of Thrones involved extensive research into the fictional culture and environment of the Dothraki people. David explained, “We wanted the language to reflect the nomadic and warrior culture of the Dothraki. This influenced not only the vocabulary but also the syntax and phonetic structure.”