After finishing the course, the student has obtained an overview of the field of HCI and Cyberpsychology. They will learn about the relationship between humans and computers from both the psychology and the computer science perspectives. Furthermore, they will learn about research methods in HCI and its real-world applications. They will further gain first-hand experience in designing and developing interactive applications using the Unity cross-platform development environment.
After successfully completing the course, the student can…
- Understand and explain the fundamental concepts in human-computer interaction and cyberpsychology
- Understand the importance of HCI in the fields of psychology and computer science
- Design and implement small-scale interactive systems
- Understand and explain various types of applications of human computer interaction with examples from past, present and future
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This course provides students with an introduction to Human-Computer Interaction. It is generally known that during the design of interactive systems the perceptual, cognitive and motor processes of the human users should be considered. In the lectures, we will cover the past, present and future developments in technology and psychology with a focus on the interaction between humans and machines following the book of Kent L. Norman (2017), which contains a clear introduction into this field. In the practicals we will make use of the fundamental knowledge that we gained in the lectures to design and implement video games, a fun form of human-computer interaction, using the Unity environment.
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Programming skills at the level of the Programming courses BKI131 and BKI132 is recommended but not required.
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The final grade will be a weighted sum of the exam (50%) and the assignment grades (50%). There will be one retake for the exam. There will be no retakes for the assignment.
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