SOW-BKI114
Human-Computer Interaction
Course infoSchedule
Course moduleSOW-BKI114
Credits (ECTS)6
CategoryB1 (First year bachelor)
Language of instructionEnglish
Offered byRadboud University; Faculty of Social Sciences; Artificial Intelligence;
Lecturer(s)
Lecturer
dr. U. Güçlü
Other course modules lecturer
Contactperson for the course
dr. Y. Güçlütürk
Other course modules lecturer
Coordinator
dr. Y. Güçlütürk
Other course modules lecturer
Examiner
dr. Y. Güçlütürk
Other course modules lecturer
Academic year2020
Period
SEM2  (25/01/2021 to 16/07/2021)
Starting block
SEM2
Course mode
full-time
Remarks-
Registration using OSIRISYes
Course open to students from other facultiesYes
Pre-registrationNo
Waiting listNo
Placement procedure-
Aims
After finishing the course, the student has obtained an overview of the field of HCI and Cyberpsychology. They will learn about the relationship between humans and computers from both the psychology and the computer science perspectives. Furthermore, they will learn about research methods in HCI and its real-world applications. They will further gain first-hand experience in designing and developing interactive applications using the Unity cross-platform development environment.
 
After successfully completing the course, the student can…
  • Understand and explain the fundamental concepts in human-computer interaction and cyberpsychology
  • Understand the importance of HCI in the fields of psychology and computer science
  • Design and implement small-scale interactive systems
  • Understand and explain various types of applications of human computer interaction with examples from past, present and future
Content
This course provides students with an introduction to Human-Computer Interaction. It is generally known that during the design of interactive systems the perceptual, cognitive and motor processes of the human users should be considered. In the lectures, we will cover the past, present and future developments in technology and psychology with a focus on the interaction between humans and machines following the book of Kent L. Norman (2017), which contains a clear introduction into this field. In the practicals we will make use of the fundamental knowledge that we gained in the lectures to design and implement video games, a fun form of human-computer interaction, using the Unity environment.
Level
AI-B1
Presumed foreknowledge
Programming skills at the level of the Programming courses BKI131 and BKI132 is recommended but not required.
Test information
The final grade will be a weighted sum of the exam (50%) and the assignment grades (50%). There will be one retake for the exam. There will be no retakes for the assignment.
Specifics
 
Recommended materials
Book
Kent L. Norman, Cyberpsychology: An introduction to human-computer interaction, 2nd Edition (Cambridge University Press, 2017). ISBN: 9781107500556.
ISBN:9781107500556
To be announced
Additional literature (to be announced) will be shared on Brightspace.

Instructional modes
Lab
Attendance MandatoryYes

General
Students follow tutorials for game design and development in Unity environment.

Lecture
Attendance MandatoryYes

General
The lectures follow the structure of the course book and provide students with an introduction to Human-Computer Interaction.

Resit
Attendance MandatoryYes

Tests
Exam
Test weight50
Test typeExam
OpportunitiesBlock SEM2, Block SEM2

Assignments
Test weight50
Test typeAssignment
OpportunitiesBlock SEM2