Technical innovation has changed and will continue to change the environments in which social interaction occurs. We explore how different types of social interaction influence the wisdom of the crowd (WOC). 696 students provided estimates on various quantities and also discussed these estimates in groups of six. The discussions occurred (1) in face-to-face meetings, (2) via Zoom, or (3) in the virtual reality (VR) using VR headsets and interacting via avatars in a virtual workroom. We compare the pre-discussion WOC, i.e., the simple average of individual pre-discussion estimates, with the consensus estimate provided by the group and the post-discussion WOC. We find Zoom meetings to be least capable of exploiting crowd wisdom while interactions in the VR do at least as well as face-to-face meetings.