In collaboration with the EPAN lab, GEMH lab and Dutch Police Academy, the TSG developed a training tool for the Dutch Police Academy to practice breath control in stressful situations. The training tool was a VR game in which the player has to defeat evil zombies, while saving innocents. Real-time data from heart rate and breathing sensors was used to provide immediate biofeedback in the game. A custom 3D controller-extension was designed to make the VR controller feel more like a real service pistol.
Applied expertise: virtual reality, programming (Unity), 3D printing
Client: EPAN lab & GEMH lab, Behavioural Science Institute.